![]() I think if you came to BlizzCon expecting and hoping for a PC announcement, and you don’t play mobile games at all, you’d be “oh! That’s not what I asked for, and this doesn’t do anything for me,” and I think it’s okay for people to be sceptical. “We were talking earlier today about how a large group of the Diablo community are PC gamers, and they came to Blizzard through PC, and they love the PC platform, and we love it too. “I think there’s been some negative reaction,” says Cheng, “when I look at that, I think it’s totally understandable. It’s not Diablo, they cry! Blizzard are just corrupted by Activision, the comments wail! In reality, everything should have been much simpler: a little scepticism, but curiosity and excitement.Īs the discourse raged on – and it still does – we spoke to two of the game’s developers, Wyatt Cheng, lead game designer, and Joe Hsu, senior producer, about what Diablo Immortal is, what it’s been like to see the internet flare up. Perhaps a new expansion? A new character? In reality, it was a new mobile game: Diablo Immortal, developed by Blizzard and Netease. ![]() This led to the announcement that Diablo 4 would not be at BlizzCon 2018 – something else would. ![]() As it got closer, people realised that Diablo was in the headline spot for panels, meaning something was coming. In the months leading to BlizzCon 2018, rumour mills began grinding away, as ‘leaks’ were published and hushed whispers sent over direct messages alluded to something happening. If you’re late to this party, a brief rundown of the events so far.
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